Posts Tagged ‘Online Video’

Be An Online Video VIP

April 20th, 2011

OnlineVideo.net is running an online video content contest for all of you video producers out there whom are creating original content that is creative and effective in reaching and informing users. The goal of the VIP (Video In Practice) contest is to reward companies who are harnessing the power on online video as part of their marketing strategy to promote and sell their products. I think this is a brilliant idea as I am both a huge proponent of online video and an online marketer so kudos to the StreamingMedia and OnlineVideo.net teams for coming up with the idea.

There are five categories that businesses can enter based on company size:

  • Small business –fewer than 100 employees
  • Large business- more than 100 employees
  • Local products and services
  • National products and services
  • Nonprofit/Government/Educational/Other organizations

The first round of selections will be narrowed by the general public, then a panel of professional judges will select one winner per category which will be announced on June 13. Submissions will be accepted through May 2, voting on May 9 – 23, and finalists announced (top 3 per category) on May 24.

They’ve already got some slick videos collected, check out these small business submissions, here. To enter your videos you can upload from your computer, submit a URL or post to a third party site like YouTube then email the description and company name to onlinevideo (at) onlinevideo.net.

Winners will receive some impressive (and expensive) software to help them further their video production endeavors including:

  • Adobe Creative Suite 5 Production Premium ($1,699 value)
  • Microsoft Expression Encoder 4 Pro ($299 value)
  • Sorenson Media Squeeze 7 ($799 value)
  • Telestream Wirecast 4.0 ($449 value)
  • Wowza Media Server ($995 value)

Get crackin people, this is a cool contest!

Online Video Platform Summit 2 Videos

April 10th, 2011

Back in November I was fortunate enough to moderate a panel on a topic that I am very passionate about, making the right decision when choosing an online video platform provider. We had three interesting and diverse panelists including a master magician, a musician, and a digital marketer;

Austin Brooks began his magic career at the age of 17 when he was accepted to the famed Chavez College of Magic. After two years of intense training, Austin was the youngest person to ever graduate from the college and ranked top in his class. Currently, Austin performs for America’s top corporations and elite parties. He develops products for other magicians and consults for feature films and television shows when they need a magic effect created for their project.

  • Peter Himmelman, Independent Singer/Songwriter, Host of Peter Himmelman’s Furious World

Among rock musicians who matter, no one has check-listed thoseitems more winningly than Peter Himmelman. During his multiprongedcareer as a singer, songwriter and all-around performer, as achildren’s entertainer, TV and film composer and pioneering webcaststar, he has maintained remarkably high standards: Can you point toa song in his vast body of work that feels tossed off, or remember aconcert or club date that didn’t delight and amuse? Is there a popartist of his generation who has demonstrated a greater commitmentto new modes of expression and new methods of connecting with hisdiehard followers?

Leveraging senior-level marketing, strategy and account management expertise, Curt leads his team with the charter to elevate the identity and value of Client Services in the agency experience and runs point on all LEVEL partnerships. Ardent about superior service versus servitude, Curt maintains solid relationships across all LEVEL clients and studios to ensure unequivocal customer satisfaction. Prior to LEVEL, Curt served on the Orb Networks, Inc. executive team where he managed strategic partnerships with brands like Vodafone, Intel and Nokia.

Here’s a look at the panel and if you want to see more head on over to StreamingMedia for the rest here.

Content is King Again, Online Video Content

March 30th, 2011

I’ve heard the question a thousand times over the past few years when speaking to businesses about their online video strategy, “Where do I get premium, high quality content for my audience?” This is the critical piece of the puzzle that will help redefine online video in the coming years. There are businesses that offer this kind of content, like AOL and Yahoo! which offer online news as well as the traditional TV bureaus. However, these options can be low quality, limiting, and expensive.

Enter the recently launched NetGreen News, which focuses on delivering daily headline news covering the environment, the emergence of the clean industrial revolution, healthy eating, and Lifestyles Of Health And Sustainability (LOHAS). The idea is to provide premium 1080p HD video broadcast news content to online news publishers at an affordable cost (NetGreen News charges by finished delivered minute, with most segments lasting 90 seconds). The company is focusing on something I personally feel is critical to online video: content. Not just any content, but premium, high quality, relevant content. The stories its journalists cover come from both existing print headlines that would benefit from a video version and those that its reporters find on their own. The team has recently expanded their platform to cover all news beats with the recent launch of RealNewsCo. RNC is set up to bring any print headline life with quick turn around and, like NGN, in HD that will play back on any device from mobile to TV.

I took a trip to Eugene, OR to meet with the people behind NetGreen News and RealNewsCo to learn more about their operation. They use a centralized newsroom platform and digital journalists with professional hard drive cameras in the field. This gives the company the ability to deliver news coverage that costs 90% less than most multi-national news broadcasters.

According to the company’s founder and CEO Stanley Fields, “NetGreen News currently produces over 500 broadcast news headlines per-month in stunning HD quality covering the global green and environmental beats. Since September 2010 we have originated over 28 hours of newscasts in 90 second segments (3 headlines) optimized to (work on) any smart phone or mobile device and continue to produce high quality broadcast news everyday.”

The NetGreen News Eugene, OR facility has a very large fiber pipe that ties directly into the backbone of the Internet so they can easily move large volumes of content around the world at a cost that is substantially less than any legacy broadcaster.

It’s an interesting approach to an industry-based challenge. I believe that we’re at a turning point in Online Video. We’ve proven over the past several years that it’s incredibly easy to get video online and business today have over 85 options (OVPs) to choose from to help them do just that. What Online Video has really done is created a need for high-quality, premium content and as a result we’ll start to see some real revenue derived from this type of content.

Don’t get me wrong; I’m a big believer in curated content (see Magnify.net). There’s truly an abundance of great user generated material out there, but there’s a difference between UGC and professionally produced content. Both are critically important to helping businesses realize real value from an online video strategy by increasing user base and stickiness, extending brand, promoting and selling products, and increasing revenues. As we start to see more companies that offer high quality content at more affordable prices, it will become clearer that you no longer have to be CNN or ESPN to garner $50+ CPMs from online video advertising.

Disclosure: I am a recent advisory board member of NetGreen News.

Online Video Platform Newsletters

January 9th, 2011

Thank you for your continued support of VidCompare.com, the only resource on the Internet where you can find every OVP in one place. We research and compile news and detailed information on every Online Video Platform in our directory so you can make and educated buying decision for your company. Find the right OVP with VidCompare!

Listed below is an archive of our past newsletters. Please enjoy and don’t forget to sign up to receive this juicy nugget straight to your inbox:

  • January 2011
  • October 2010
  • July 2010
  • April 2010
  • March 2010


  • A Different Approach for an Online Video Platform

    January 3rd, 2011

    We recently published our 2011 predictions for Online Video (Platforms) with input from 8 OV leaders, one of whom was co-founder Luke McDonough the CEO of new comer RealGravity. Luke’s no stranger to the online video space, he was the founder of several video-related businesses including Thinking Pictures back in 1996, IFILM (sold to MTV Networks), and Sportnet (sold to Grind Networks). His latest OV venture was founded with long-time partner F Sid Conklin, co-founder, President and CTO of RealGravity. Sid was the mastermind behind the massive unified platform of multiple video portals for the action sports site Sportnet where he and Luke met.

    In 2008 Luke was well aware of how crowded the OVP space was when he founded RealGravity, in fact he saw the space quickly becoming commoditized and realized that all the standard services that came with most OVPs were not going to generate the revenues the SaaS-based businesses where hoping they could in licensing fees. Luke and Sid figured the real value in online video was distribution and monetization, not in “me too” services like customized video players, content management, and analytics. So they set out to build an “all in one” service allowing customers to easily syndicate and monetize video within a complete OVP solution built on open source technology including branded video players, a robust CMS, detailed analytics, adaptive bit rate streaming, HTML5 (and Flash) along with deep ad targeting, ad ops, content programming, and geotargeting services down to latitude/longitude…all for “free”.

    Their approach was fairly straightforward:

    Problem – Premium content, distribution, monetization (built in sales team, inventory, ad network deals), recession

    Solution – Give away full featured commodotized part for free, rev-share on advertising, all in one bundled approach with CMS, player, ad network

    Approach/Technology – Tracking (ads served with players for full data analytics), rights management, ad sales, sophisticated data warehouse and reporting, monetizable embed codes, open source + ruby

    They began to prove out there business model within a few categories at first starting with travel and music signing Tribune Company, Vibe.com, Universal, and NBC Corporate whom were previously with two other high-profile OVPs and whom decided to uproot their video businesses to give RealGravity a try. The goal was to make it drop dead simple to deploy fully monetized video from the onset whether content owners had internal sales teams or not.

    Following is a question and answer session from several phone calls and email exchanges with Luke digging into the details of their service offering, and the methodology behind their approach.

    VC: Describe your syndication services and what makes them unique.

    RG: We provide two kinds of syndication, and content providers can choose to do one or both:

    • “Private” syndication: An example of this would be NBC, who uses our platform to syndicate their sports content across an affiliate network which NBC controls, and which they sell, exclusively.  NBC strikes whatever business deal they want with their affiliates, and RealGravity provides NBC with contract management tools and real time analytics that allow NBC to track, report, and pay their video affiliates.
    • “Public” syndication: Howcast is an example of this type of syndication: Howcast uploads their content to the system, and then any publisher who uses our tools can search and access Howcast content, and add it to their pages at will.  RealGravity tracks all usage of Howcast’s content, and Howcast gets real time reporting on where it runs, with detailed analytics down to the page level.  Howcast can also “turn off” access to any publisher in our network, if they do not want that publisher to use their content, for any reason.  RealGravity charges each publisher that uses Howcast content a flat CPM fee for use of the content, which RealGravity then pays to Howcast, less our transaction fee.

    We also support hybrids: For example, many of our content providers are also publishers, and vice-versa.  The system allows them to keep some content exclusive to their site or affiliate network, while allowing other content out into the public content market.

    VC: There are some very high profile OVPs putting forth big efforts and money to build world class video monetization tools like Ooyala. What do your monetization tools include?

    RG: There are two kinds of monetization:

    • Direct sales: We provide dedicated, integrated account access to Yume’s ACE platform, at no additional fee, for each publisher that has their own sales team.  This integration supports direct sales, but we also provide real time integrated analytics which combine ACE revenue data with the traffic data from the publisher’s players, in a simple, unified UI.
    • Ad network sales: We have integrated Yume, Tremor, TidalTV, DBG, Brightroll, and Adconion into the platform. At publisher discretion, we will solicit bids from these ad networks for any portion of a publisher’s unsold inventory.  We inform publishers of the highest bid, and if the publisher accepts it, we traffic the campaign, and pass through the revenue.

    We work hard on monetization and yield optimization, because we only charge our higher transaction fee for “sold” streams.  This pricing structure aligns our interests with that of our publishers, and it is what makes us a “media” service, rather than a software vendor…we give the software away for free, and we focus on providing content access, content syndication tools, and ad sales optimization.

    VC: You say you give your OVP services away for free, but there are fees associated with the streams. Can you explain the details?

    RG: All of our OVP functions are FREE:

    • Upload as much video as you want, which we will transcode and store for you at no cost
    • You will get a dedicated login to our full-featured OVP, which will allow you to:
      • Build as many custom players as you like, with total freedom on branding, including many pre-designed skins, along with tools to customize every aspect of player design to your own spec
      • Deploy your players on as many sites and pages as you like, whether you own or control those sites or not
      • You can set up as many admin users as you like, with a multi-tier, drag and drop hierarchy system that lets you easily set application, reporting, and content permissions for all admin users across your site(s)
      • All publishers get full access to all features:  Analytics, variable bit rate, HTML5, etc…

    This is all FREE:  No set up fee, no minimum monthly fee, no support fee, no max bandwidth cap, and a month-to-month contract.

    Here is what is not free:

    First, bandwidth is not free.  This may be splitting hairs, since we do charge publishers once they actually run a stream through our free system, but we charge only for bandwidth, at less than $0.10 per GB, which is much, much less than any of our publishers were paying on their own for bandwidth alone, never mind OVP software.

    To make an apples-to-apples cost comparison, we have to convert their pricing into a CPM equivalent: If the publisher uses exactly the amount of allocated bandwidth in his package, (which never happens, and which is extremely favorable to the OVP in terms of comparison to RealGravity). This conversion assumes that the average data transfer per stream is in the 5-10MB range, which is where the average actually falls for most of the tens of millions of streams and hundreds of publishers in our network…remember that this is not “file” size, but the actual data transfer average, which takes into account the fact that some people watch only a few seconds of some videos, while others are long videos, and it also takes into account variable downstream bit rates…it equates to a couple minutes per view, on average.

    Now keep in mind that if the standard OVP publisher uses less than their allocated bandwidth, then the effective CPM goes up: So if a “40GB” package user only uses 20GB in a given month, then his actual CPM cost for that month doubles. And if the same publisher uses more than the 40GB allocation, then they get penalized, usually at a higher rate, for the bandwidth overage.

    Before we compare this to RealGravity, we must also stop to note that it is impossible for a small publisher to make money on this: Even if the ad networks sell out the inventory, this is still a money-loser, by a wide margin.  Also, most OVPs don’t plug publishers into the ad networks: They provide plug-ins for integration, but it is up to publishers to get those deals done, and to manage ad ops.  We provide access to six ad networks, including all ad ops, from day one, for free…we sell out inventory when publishers ask us to sell for them, and and we pas through 100% of the revenue from the ad nets: 100% of our current publishers, including all of the small ones, make money on their video with us.

    By comparison to another well-known OVP’s standard package, here is what RealGravity charges:

    1. Bandwidth: For streams that run without ads, we charge for bandwidth only, at a $0.50 CPM…that is 95% less than what the other OVP charges for their cheapest edition.  Furthermore, they are limited to 1 user, and 50 videos at the low end, and it is 3 users and 500 videos at the high end, with limited functionality, and a player that carries the OVP’s logo. Ours is for unlimited videos, unlimited users, all functionality, and a white label player.
    2. Ad-serving: For streams that run with an ad, (whether it is sold by the publisher, or by one of our ad networks), we charge $2.50 per thousand streams for sites who run fewer than 500,000 streams per month, and this rate discounts for volume down to as little as $1 per thousand streams for customers who run tens of millions of streams per month. Even at our highest, $2.50 rate, RealGravity costs 75%-87% less than what the other OVP charges, with or without ads.
    3. Content: Unlike all other OVP’s. Our system comes loaded with on-demand access to over 500,000 professional videos from dozens of branded content providers. If a publisher uses content from one of our network providers, we charge the publisher an additional $1 CPM, out of which we pay the provider. So the most that a publisher can be charged is $3.50 CPM, and that is for small publishes that run fewer than 500,000 streams, and it includes the content itself, and yet this is STILL 60%-80% less than what other OVPs charge for the software and bandwidth alone.

    We also provide a dedicated account with an enterprise ad-server, (currently Yume’s ACE platform), at no additional fee, to any publisher that wants to sell their own inventory.  This typically costs $0.50-$1.00 additional CPM, depending on which video ad server you use, and we provide it for free.

    RealGravity is growing as they just closed their first round of $3.2 million in venture funding. The Series A round was led by Kohlberg Ventures, and was joined by Transmedia Capital, individual investor Peter Boboff, and RealGravity’s founders, Luke McDonough and Sid Conklin. They will use the funds to further develop their technology and grow the team in the areas of sales and engineering. One of the most interesting aspects of their video monetization strategy is the notion of monetizable embed codes allowing them to target at the site and domain level. This allows publishers great flexibility as they can add or remove players by site, and control ads by site.

    We are clearly nowhere near a standardized approach to monetizing online video which has put a damper on publisher’s ability to significantly grow revenues with video content, so it’s refreshing to see a new angle playing out which could open more doors especially for those with constricted engineering resources and small budgets.