Archive for the ‘Online Video Platform Providers’ Category

Kaltura Launches New Online Video Partner Program

May 31st, 2011

Kaltura, one of the largest online video platform providers measured by users has announced an enhanced partner program already boasting more than 100 members. The Kaltura Partner Program aims to accelerate adoption of Kaltura’s video platform to millions of additional websites through global partners. The program is geared towards system integrators, value-added resellers, media consultants, OEMs, technology companies, and digital marketing agencies. Current members include Adobe, Amazon, Desire2Learn, DIMTEC, Edutech, HaiVision, HighWinds, Ignite Technologies, Nacamar, Parallels, Remote-Learner, rSmart, Siemens, Unicon, and many more.

As paraphrased in their announcement:

The Kaltura Partner Program offers its members unique benefits that include:

  • An OEM version of the platform that enables partners to launch their own self-hosted, white labeled, customized OVP services using their data center or cloud or choice
  • Flexible licensing options for partners that enable them to quickly generate high-margin recurring revenue by reselling all of Kaltura’s solutions:
    - Kaltura’s SaaS Service/ Cloud offering
    - Kaltura’s On-Prem (Enterprise) Licenses
    - Kaltura Advanced Add-On Applications
  • A Referral Program that provides commissions for referring new customers to Kaltura
  • An Application Exchange for 3rd party technology vendors that facilitates the development and sale of Kaltura-integrated applications, solutions, and services
  • A comprehensive partner support program that includes training, co-marketing programs, a partner portal, and field assisted sales

It appears Kaltura is picking up the pace in an attempt to catch up to Brightcove’s already robust partner program with over 200 members.

VBrick Acquires Online Video Platform, Fliqz

February 22nd, 2011

More M&A in the Online Video Platform Space

The year has started out with a bang in the area of mergers and acquisitions in the online video platform (OVP) space. What many of us thought would occur last year, see 2010 Online Video Predictions, is now coming to fruition in 2011 first with Kit Digital’s purchase of not one, not two, but three online video companies in one fell swoop. On the last day of January Kit announced it’s acquisition of New York City-based KickApps, Paris-based Kewego, and San Francisco-based Kyte, for aggregate consideration of approximately US$77.2 million.

Today another OVP acquisition announcement is made, this time by VBrick purchasing the assets of veteran SaaS-based OVP Fliqz. VBrick is a dominant player in enterprise IP video offering live and on demand rich media experiences to over 9,000 corporate, education and government customers worldwide. Until now their focus has been largely B2B, concentrated on enabling businesses and government agencies with the ability to communicate internally via video, hold event broadcasts, and offer digital learning both inside and outside the firewall. I remember testing an early version of the VBrick IPTV solution back in 2003 when I was at CNET Networks.

Fliqz was one of the early OVPs (when the term OVP was popularized) to mass-market SaaS-based B2B2C video platform services bringing the notion of using online video for marketing purposes to the forefront of corporate online marketers. In fact, I helped build the first version of this solution with Benjamin Wayne, the founder and CEO of Fliqz when he hired me back in early 2007 (I left the company in June of last year). Fliqz made it easy for businesses to integrate online video into their websites with simple to use uploading, encoding, management, analytics, and playback video content tools.

In an interview with Doug Howard, CEO of VBrick I learned what they have planned for Fliqz and how they intent to integrate it with their VBoss solution to offer an all-in-one live and on demand video service which will appeal to a larger audience and further extend their reach with existing partners like Microsoft, HP, and IBM. I find the latter a particularly interesting opportunity for VBrick as they look at the OV longtail to address corporate needs to meld platforms together, offering a single point of presence for all video use cases. For example, adding value to existing tools like Mircrosoft’s Sharepoint by building online video directly into the service allowing users to access all forms of communication and collaboration in an all-in-one solution. 45 percent of VBrick’s revenue today is generated from existing customers expanding and adding SaaS services through VBoss and this new combined offering will allow VBrick parters to further sell into their Enterprise and SME channels.

In mid-2010, realizing their VBoss service could use a more robust On Demand feature set they began evaluating mid-tier OVPs with strong SME (small medium enterprise) offerings. Fliqz fit the bill providing a user friendly On Demand counterpart to VBrick’s already robust Live streaming solution. Doug summarized the strategic importance of the acquisition saying, “Fliqz jumped to the top of our list because of their strong presence in the SME space adding over 600 paid customers to our portfolio, as well as their ability to generate demand via an inbound sales strategy”, a sales impetus VBrick has wanted to focus on more closely. A third strategic imperative behind the Fliqz acquisition was their move from strictly infrastructure sales to marketing driven sales providing existing and new customers a multi-screen, unified system to communicate, collaborate, train, and market their brands ubiquitously.

VBrick will maintain Fliqz’s Emeryville office, further expanding their West Coast presence. Most of the Fliqz team will be integrated into the VBrick community and will be trained to sell a combined VBoss product that will offer both Live and On Demand video solutions. This is very good news for several existing and prospective Fliqz customers as Live streaming has been in high demand for several years, even while I was still at the company.

VBrick would not comment on the acquisition terms but did say that today they have 135 employees, are currently profitable generating $40 million a year in revenue, and will invest $1 million in Fliqz to integrate and help build out the existing product offering. They will continue on their acquisition path bulking up on SaaS-based video businesses as they push out Internationally starting with the UK, and expand their vertical markets into healthcare and others.

We expect to see further merger and acquisition activity in online video this year and will keep you posted on what it means for the industry. January and February have definitely set a trend pointing towards more focused and specialized business plans and product offerings. I look forward to more changes ahead.

A Different Approach for an Online Video Platform

January 3rd, 2011

We recently published our 2011 predictions for Online Video (Platforms) with input from 8 OV leaders, one of whom was co-founder Luke McDonough the CEO of new comer RealGravity. Luke’s no stranger to the online video space, he was the founder of several video-related businesses including Thinking Pictures back in 1996, IFILM (sold to MTV Networks), and Sportnet (sold to Grind Networks). His latest OV venture was founded with long-time partner F Sid Conklin, co-founder, President and CTO of RealGravity. Sid was the mastermind behind the massive unified platform of multiple video portals for the action sports site Sportnet where he and Luke met.

In 2008 Luke was well aware of how crowded the OVP space was when he founded RealGravity, in fact he saw the space quickly becoming commoditized and realized that all the standard services that came with most OVPs were not going to generate the revenues the SaaS-based businesses where hoping they could in licensing fees. Luke and Sid figured the real value in online video was distribution and monetization, not in “me too” services like customized video players, content management, and analytics. So they set out to build an “all in one” service allowing customers to easily syndicate and monetize video within a complete OVP solution built on open source technology including branded video players, a robust CMS, detailed analytics, adaptive bit rate streaming, HTML5 (and Flash) along with deep ad targeting, ad ops, content programming, and geotargeting services down to latitude/longitude…all for “free”.

Their approach was fairly straightforward:

Problem – Premium content, distribution, monetization (built in sales team, inventory, ad network deals), recession

Solution – Give away full featured commodotized part for free, rev-share on advertising, all in one bundled approach with CMS, player, ad network

Approach/Technology – Tracking (ads served with players for full data analytics), rights management, ad sales, sophisticated data warehouse and reporting, monetizable embed codes, open source + ruby

They began to prove out there business model within a few categories at first starting with travel and music signing Tribune Company, Vibe.com, Universal, and NBC Corporate whom were previously with two other high-profile OVPs and whom decided to uproot their video businesses to give RealGravity a try. The goal was to make it drop dead simple to deploy fully monetized video from the onset whether content owners had internal sales teams or not.

Following is a question and answer session from several phone calls and email exchanges with Luke digging into the details of their service offering, and the methodology behind their approach.

VC: Describe your syndication services and what makes them unique.

RG: We provide two kinds of syndication, and content providers can choose to do one or both:

  • “Private” syndication: An example of this would be NBC, who uses our platform to syndicate their sports content across an affiliate network which NBC controls, and which they sell, exclusively.  NBC strikes whatever business deal they want with their affiliates, and RealGravity provides NBC with contract management tools and real time analytics that allow NBC to track, report, and pay their video affiliates.
  • “Public” syndication: Howcast is an example of this type of syndication: Howcast uploads their content to the system, and then any publisher who uses our tools can search and access Howcast content, and add it to their pages at will.  RealGravity tracks all usage of Howcast’s content, and Howcast gets real time reporting on where it runs, with detailed analytics down to the page level.  Howcast can also “turn off” access to any publisher in our network, if they do not want that publisher to use their content, for any reason.  RealGravity charges each publisher that uses Howcast content a flat CPM fee for use of the content, which RealGravity then pays to Howcast, less our transaction fee.

We also support hybrids: For example, many of our content providers are also publishers, and vice-versa.  The system allows them to keep some content exclusive to their site or affiliate network, while allowing other content out into the public content market.

VC: There are some very high profile OVPs putting forth big efforts and money to build world class video monetization tools like Ooyala. What do your monetization tools include?

RG: There are two kinds of monetization:

  • Direct sales: We provide dedicated, integrated account access to Yume’s ACE platform, at no additional fee, for each publisher that has their own sales team.  This integration supports direct sales, but we also provide real time integrated analytics which combine ACE revenue data with the traffic data from the publisher’s players, in a simple, unified UI.
  • Ad network sales: We have integrated Yume, Tremor, TidalTV, DBG, Brightroll, and Adconion into the platform. At publisher discretion, we will solicit bids from these ad networks for any portion of a publisher’s unsold inventory.  We inform publishers of the highest bid, and if the publisher accepts it, we traffic the campaign, and pass through the revenue.

We work hard on monetization and yield optimization, because we only charge our higher transaction fee for “sold” streams.  This pricing structure aligns our interests with that of our publishers, and it is what makes us a “media” service, rather than a software vendor…we give the software away for free, and we focus on providing content access, content syndication tools, and ad sales optimization.

VC: You say you give your OVP services away for free, but there are fees associated with the streams. Can you explain the details?

RG: All of our OVP functions are FREE:

  • Upload as much video as you want, which we will transcode and store for you at no cost
  • You will get a dedicated login to our full-featured OVP, which will allow you to:
    • Build as many custom players as you like, with total freedom on branding, including many pre-designed skins, along with tools to customize every aspect of player design to your own spec
    • Deploy your players on as many sites and pages as you like, whether you own or control those sites or not
    • You can set up as many admin users as you like, with a multi-tier, drag and drop hierarchy system that lets you easily set application, reporting, and content permissions for all admin users across your site(s)
    • All publishers get full access to all features:  Analytics, variable bit rate, HTML5, etc…

This is all FREE:  No set up fee, no minimum monthly fee, no support fee, no max bandwidth cap, and a month-to-month contract.

Here is what is not free:

First, bandwidth is not free.  This may be splitting hairs, since we do charge publishers once they actually run a stream through our free system, but we charge only for bandwidth, at less than $0.10 per GB, which is much, much less than any of our publishers were paying on their own for bandwidth alone, never mind OVP software.

To make an apples-to-apples cost comparison, we have to convert their pricing into a CPM equivalent: If the publisher uses exactly the amount of allocated bandwidth in his package, (which never happens, and which is extremely favorable to the OVP in terms of comparison to RealGravity). This conversion assumes that the average data transfer per stream is in the 5-10MB range, which is where the average actually falls for most of the tens of millions of streams and hundreds of publishers in our network…remember that this is not “file” size, but the actual data transfer average, which takes into account the fact that some people watch only a few seconds of some videos, while others are long videos, and it also takes into account variable downstream bit rates…it equates to a couple minutes per view, on average.

Now keep in mind that if the standard OVP publisher uses less than their allocated bandwidth, then the effective CPM goes up: So if a “40GB” package user only uses 20GB in a given month, then his actual CPM cost for that month doubles. And if the same publisher uses more than the 40GB allocation, then they get penalized, usually at a higher rate, for the bandwidth overage.

Before we compare this to RealGravity, we must also stop to note that it is impossible for a small publisher to make money on this: Even if the ad networks sell out the inventory, this is still a money-loser, by a wide margin.  Also, most OVPs don’t plug publishers into the ad networks: They provide plug-ins for integration, but it is up to publishers to get those deals done, and to manage ad ops.  We provide access to six ad networks, including all ad ops, from day one, for free…we sell out inventory when publishers ask us to sell for them, and and we pas through 100% of the revenue from the ad nets: 100% of our current publishers, including all of the small ones, make money on their video with us.

By comparison to another well-known OVP’s standard package, here is what RealGravity charges:

  1. Bandwidth: For streams that run without ads, we charge for bandwidth only, at a $0.50 CPM…that is 95% less than what the other OVP charges for their cheapest edition.  Furthermore, they are limited to 1 user, and 50 videos at the low end, and it is 3 users and 500 videos at the high end, with limited functionality, and a player that carries the OVP’s logo. Ours is for unlimited videos, unlimited users, all functionality, and a white label player.
  2. Ad-serving: For streams that run with an ad, (whether it is sold by the publisher, or by one of our ad networks), we charge $2.50 per thousand streams for sites who run fewer than 500,000 streams per month, and this rate discounts for volume down to as little as $1 per thousand streams for customers who run tens of millions of streams per month. Even at our highest, $2.50 rate, RealGravity costs 75%-87% less than what the other OVP charges, with or without ads.
  3. Content: Unlike all other OVP’s. Our system comes loaded with on-demand access to over 500,000 professional videos from dozens of branded content providers. If a publisher uses content from one of our network providers, we charge the publisher an additional $1 CPM, out of which we pay the provider. So the most that a publisher can be charged is $3.50 CPM, and that is for small publishes that run fewer than 500,000 streams, and it includes the content itself, and yet this is STILL 60%-80% less than what other OVPs charge for the software and bandwidth alone.

We also provide a dedicated account with an enterprise ad-server, (currently Yume’s ACE platform), at no additional fee, to any publisher that wants to sell their own inventory.  This typically costs $0.50-$1.00 additional CPM, depending on which video ad server you use, and we provide it for free.

RealGravity is growing as they just closed their first round of $3.2 million in venture funding. The Series A round was led by Kohlberg Ventures, and was joined by Transmedia Capital, individual investor Peter Boboff, and RealGravity’s founders, Luke McDonough and Sid Conklin. They will use the funds to further develop their technology and grow the team in the areas of sales and engineering. One of the most interesting aspects of their video monetization strategy is the notion of monetizable embed codes allowing them to target at the site and domain level. This allows publishers great flexibility as they can add or remove players by site, and control ads by site.

We are clearly nowhere near a standardized approach to monetizing online video which has put a damper on publisher’s ability to significantly grow revenues with video content, so it’s refreshing to see a new angle playing out which could open more doors especially for those with constricted engineering resources and small budgets.

Director Oliver Stone Invests in Online Video Platform, vzaar

November 23rd, 2010

In an interesting twist of events, Hollywood film director Oliver Stone invests in UK based Online Video Platform, vzaar. vzaar has been gaining traction in the highly competitive video platform space in recent months with one of the cleaner UI’s (user interface) we’ve seen in an OVP. Their UI is stripped down and very easy to navigate making it highly usable to even the luddites in the crowd.

Not only did director Stone invest in vzaar (deal terms undisclosed) but he also made a promotional video for them seen here:

As mention and as most of you know, the OVP competition is still heating up with 84 now in the VidCompare directory and a new comer being added tonight taking us to 85. Although, we’ll soon drop down to 84 again with the recent acquisition of  Gotuit by DigitalSmiths (more on that later).

Online Video Hosting Platforms in Transition

August 11th, 2010

The first half of 2010 has proven a few of us wrong. There were predictions made at the end of last year that this would be the defining year for Online Video Platforms, that we’d see strong growth and maturity followed by a shakeout. Some of this has indeed happened, mind you, but not to the degree some of us thought. With over 80 OVPs tracked in the VidCompare database there has certainly been no shortage of growth in the space but the maturity has been a bit slower as has been the shakeout.

With regards to maturity in the space, there needs to be a better understanding of online business’ pain-points and attention to their use cases to show real maturity in my opinion. Some are starting to specialize by honing in on key aspects of their business in an attempt to not only address the needs of online enterprises but also to set themselves apart from the masses. Clearly Ooyala is playing the monetization and analytics card, Unicorn Media and Twistage focusing on  ”workflow” management, Wistia on internal training and behind the firewall solutions, Veeple on interactive video specifically for eLearning, and ProVDN on videographer tools.

And the shakeout has begun but certainly not to the extent as some of us previously thought it would. Kit Digital has been on a buying spree acquiring theFeedroom, and Multicast as well as a few other non-OVPs. SesameVault put themselves on eBay, Motionbox assets were acquired by Shutterfly, and most recently Delve was bought by LimeLight Networks. What’s disconcerting is the fact that this past quarter only one OVP received VC funding (Brightcove) and the acquisitions that have taken place have been at losses. Indeed, the second half of the year is perhaps living up to our 2010 predictions but I’d rather be wrong then to see companies earning less than what they’ve taken in investment. Delve sold for an undisclosed sum but sources close to the deal say it was worth $4 million (cash + stock) which is unfortunately far less than the $10 million invested in the company meaning very few people made any money from the deal.

In the two months since leaving Fliqz, Inc. I’ve had some very interesting conversations with OVP CEOs and upper management about the space and how they plan to weather the next few quarters. Some are looking for an exit of some kind, I know of at least 7 OVPs whom are actively looking for an acquirer. But the market for acquisitions is ugly at best and the CEOs I’ve spoken to on the other side of the coin are looking to pick up technology and/or customers for pennies on the dollar or just straight stock. Other OVPs are planning to place their bets tangentially (within video but not on the OVP itself) for the time being while things shakeout in the platform space stating that there was just too much early growth and investment leading to crowding and a lack of standardization causing confusion among users and lack of focus amongst providers.

There’s no doubt the VidCompare directory with thin over the next 3-4 quarters as the space better defines itself, standards come to fruition, lesser platforms get bought or go out of business, and diversification occurs. My guess is the 80 OVPs we’re tracking today will trim down to roughly 55 or so in the coming quarters. But for the time being it’s a bit of a frenzy as platform providers roll out new services left and right simply to say “we do this” and “we do that” just like the other guy. HTML5, mobile, geolocation, and iPad are all buzzwords that competing platforms make announcements about every other day. This focus on table stakes just isn’t proving to be a winning strategy and until we see more competitive advantages in the form of ground-breaking, niche solutions then last December’s predictions will certainly continue to play out.